// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FullscreenVertShader.vsh ********

// File data
static const char _FullscreenVertShader_vsh[] = 
	"attribute highp vec2  inVertex;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tgl_Position = vec4(inVertex, 0.0, 1.0);\r\n"
	"}\r\n";

// Register FullscreenVertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FullscreenVertShader_vsh("FullscreenVertShader.vsh", _FullscreenVertShader_vsh, 96);

// ******** End: FullscreenVertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FullscreenVertShader.vsc ********

// File data
A32BIT _FullscreenVertShader_vsc[] = {
0x10fab438,0x19948620,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x65010000,0x0,0x4000000,0x0,0x1000000,0xa,0x60a0100,0x0,0x51001,0x1000000,0xf0000000,0x55535020,0x20,0xe4,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x122000a,0xffff,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x0,0x800002,0x3,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,
0xa0000000,0x28a11001,0x2,0x20002,0x80018001,0x80018004,0x0,0x0,0x4,0x1010401,0xfa100000,0x60401800,0x28a31001,0x6,0x400,0x803f0000,0x0,0x0,0x2000000,0x505f6c67,0x7469736f,0x6e6f69,0x5050100,0x1000003,0x10000,0xf000400,0x6e690000,0x74726556,0x7865,0x3040300,0x10000,0x100,0x30004,0x0,
};

// Register FullscreenVertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FullscreenVertShader_vsc("FullscreenVertShader.vsc", _FullscreenVertShader_vsc, 389);

// ******** End: FullscreenVertShader.vsc ********

